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build:devel_2.6_msvc [2018/01/01 12:23]
mean
build:devel_2.6_msvc [2018/01/01 12:29] (current)
mean
Line 7: Line 7:
   * Optionnaly MSys installed, it's just simpler   * Optionnaly MSys installed, it's just simpler
   * Visual c++ 2015 or 2017, Community edition is fine   * Visual c++ 2015 or 2017, Community edition is fine
-  * A demo/sample video filter, available here {{ :build:videofilter.zip |}}+  * A demo/sample video filter, available here {{ :build:videofilterdemo_2.7.zip |}}
  
  
Line 29: Line 29:
   cmake  -G "​Visual Studio 14 2015 Win64" -DCMAKE_INSTALL_PREFIX="​c:/​Program Files/​Avidemux 2.7 - 64bits" ​ -DVERBOSE=True -DCMAKE_BUILD_TYPE=Release ..   cmake  -G "​Visual Studio 14 2015 Win64" -DCMAKE_INSTALL_PREFIX="​c:/​Program Files/​Avidemux 2.7 - 64bits" ​ -DVERBOSE=True -DCMAKE_BUILD_TYPE=Release ..
  
 +If you just unzipped the files in a folder, use that folder. 
 +For example if you unzipped avidemux in Z:/​avidemux 
 +the command becomes 
 +  cmake  -G "​Visual Studio 14 2015 Win64" -DCMAKE_INSTALL_PREFIX="​z:/​avidemux" ​ -DVERBOSE=True -DCMAKE_BUILD_TYPE=Release ..
  
 Look for error, it should go without problem. Look for error, it should go without problem.
Line 37: Line 40:
   cmake --build . --target INSTALL   cmake --build . --target INSTALL
  
-You can now load the generated .sln into visual c++ +If you want ot use the visual C++ ide, you can also load the generated .sln into visual c++ 
-Either ​copy the resuling ​dll file into the plugin subfolder of avidemux install or, alternatively,​ run the install target in Visual C+++ 
 +When the build is over, either ​copy the resulting ​dll file into the plugin subfolder of avidemux install or, alternatively,​ run the install target in Visual C++
  
 **Important/​Common problem** **Important/​Common problem**
build/devel_2.6_msvc.1514805810.txt.gz · Last modified: 2018/01/01 12:23 by mean