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general:source_file_notes [2010/04/16 23:43]
j.m
general:source_file_notes [2012/11/11 08:51]
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-====== Source file notes ====== 
  
-This section of the documentation is designed to help outside (and inside) code writers quickly figure out where a patch or feature needs to be written for, as well as generally provide an overview of the source files and their purposes. Files in Avidemux tend to do more than just one task, so most information here will not always describe the full range of a file's functions. 
- 
-=====  General notes  ===== 
- 
-Avidemux is written using the C/C++ programming language, but it does not use the STL, though this is not a very big deal in general. Avidemux is built with the [[http://​www.gtk.org/​|GTK+]] graphical libraries. Lastly Avidemux also has the [[http://​www.mozilla.org/​js/​spidermonkey/​|SpiderMonkey]] ECMAScript scripting engine built into it for project handling. As of yet, this cannot be directly called by Avidemux. If you want to add code or edit code for Avidemux, you will need to understand these languages and libraries. The ECMAScript is rarely used outside of a few specific functions, so most people do not need to know it if they want to modify code. However C/C++ and GTK+ are usually necessary knowledge. 
- 
-Avidemux makes heavy use of polymorphims and class derivation. This means that in most of the source files you will see calls to functions and variables that are not always present in the written file itself. 
- 
-=====  General architecture ​ ===== 
- 
-Any processing can be seen as having 3 working parts : 
-  * The demuxer : All demuxers are derivated from the vidHeader class and provide information and access capabilities. Among the capabilities,​ there is the ability to retrieve any frame and the associated flags with no need for sequential seeking. 
-  * The editor : The editor'​s job is to associate codecs to the streams present in the demuxer'​s output. The editor also handles editing (append, cut, etc...) and the b-frame reordering logic. The GUI ask for a frame from the editor, and the editor manages all the logic by itself. Normally adding a new [[file|format]] does NOT modify the editor. 
-  * The output muxer : All output muxers are in directories beginning with oplug_ and each one deals with one [[file|output format]]. 
- 
-=====  Directory: /​avidemux/ ​ ===== 
- 
-  * //​ADM_pp.cpp//​ : Post processing filter code 
-  * //​ADM_pp.h//​ : Post processing filter code headers 
-  * //​gtk_gui.cpp//​ : Controls all of the GUI. Makes calls to various other GUI dialogs and inputs. ​ 
- 
-====  ADM_3gp ​ ==== 
-Contains [[QuickTime]],​ [[MP4]], [[3GPP]] input handling 
- 
-  * //​ADM_3gp.cpp//​ : among other things, this handles the QuickTime, MP4, 3GPP input formats (demuxing, variants) 
-  * //​ADM_3gp.h//​ : among other things, this handles the QuickTime, MP4, 3GPP input formats (demuxing, variants) 
- 
-====  ADM_audiofilter ​ ==== 
-Contains audio filter files (generally not the source code for the audio codecs themselves),​ including the Mixer. 
-Encoding is seen as a filter so interfaces to audio encoders are in that directory too. 
- 
-  * //​audioencoder.cpp//​ : Code for the general audio processing within Avidemux 
-  * //​audioencoder.h//​ : Header code for audioencoder.cpp 
-  * //​audioencoder_faac.cpp//​ : Faac audio codec encoder source code 
-  * //​audioencoder_faac.h//​ : Header code for Faac encoder ​ 
-  * //​audioencoder_lame.cpp//​ : Lame audio codec encoder source code 
-  * //​audioencoder_lame_param.h//​ Parameter header file for Lame audio codec encoder , #included and used in the ADM_dialog/​DIA_lame.cpp 
-  * //​audioencoder_lavcodec.cpp//​ :  
-  * //​audioencoder_lavcodec.h//​ : 
-  * //​audioencoder_pcm.cpp//​ : PCM audio codec encoder source code 
-  * //​audioencoder_pcm.cpp//​ : Header code for PCM audio codec encoder source code 
-  * //​audioencoder_twolame.cpp//​ : Twolame audio codec encoder source code 
-  * //​audioencoder_twolame.h//​ : Header code for Twolame codec encoder 
-  * //​audioencoder_vorbis.cpp//​ : Vorbis audio codec encoder source code 
-  * //​audioencoder_vorbis.h//​ : Header code for Vorbis audio codec encoder source code 
-  * //​audioencoder_vorbis_param.h//​ : Parameter header file for Vorbis audio codec encoder, probably #included and used in the ADM_dialog/​DIA_vorbis.cpp 
-  * //​audiofilter_mixer.cpp//​ : The audio filter mixer 
- 
-====  ADM_audiocodec ​ ==== 
- 
-Files for encoding to various (audio) codecs (decoder only, see this page's link list for encoders) 
-  * //​ADM_codecac3.cpp//​ : [[Glossary#​AC3|AC3]] audio handling, including Dolby 
-  * //​ADM_codecwma.cpp//​ : [[Glossary#​WMA|WMA]] audio handling 
- 
-====  ADM_codecs ​ ==== 
- 
-Files for encoding to various (video) codecs 
-  * //​ADM_codecs.cpp//​ : Store some of the [[FourCC]] code for use with encoding/​decoding video via the libavcodec 
-  * //​ADM_ffmpeg.cpp//​ : The [[FFmpeg]] codecs source codes themselves 
-  * //​ADM_x264.cpp//​ : The [[x264]]/​[[h264]] codec source code itself 
-  * //​ADM_x264.h//​ : The [[x264]]/​[[h264]] codec source code itself 
-  * //​ADM_xvid4.cpp//​ : The [[XviD]] codec source code itself 
-  * //​ADM_xvid4.h//​ : The [[XviD]] codec source code itself 
-  * //​ADM_ffmp43.cpp//​ : The decoders related to [[FFmpeg]]'​s libavcodec library. 
- 
-====  ADM_dialog ​ ==== 
- 
-GUI dialogs and windows for filters, codec configs, preferences,​ etc. Mostly everyting with a GUI can be found in this directory. ​ 
-  * //​DIA_calculator.cpp//​ : Bitrate calculator dialog 
-  * //​DIA_crop.cpp//​ : [[Video filter Crop|Crop]] video filter dialog 
-  * //​DIA_defaultAudio.cpp//​ : Default user interface dialog for audio codecs 
-  * //​DIA_DVDff.cpp//​ : [[FFmpeg]] [[MPEG-2]] [[DVD]] dialog 
-  * //​DIA_encoding.cpp//​ : Encoding information dialog/​window (How does this different from DIA_working.cpp?​) 
-  * //​DIA_jobs_save.cpp//​ : "Save to Joblist"​ dialog 
-  * //​DIA_jobs.cpp//​ : "​Joblist"​ dialog 
-  * //​DIA_lame.cpp//​ : Lame audio encoder dialog 
-  * //​DIA_mcdeint.cpp//​ : [[Video filter mcDeinterlace|mcDeinterlace]] video filter dialog 
-  * //​DIA_ocr.cpp//​ : "​[[Glossary#​OCR|OCR]] (Vobsub -> srt)" subtitles dialog window 
-  * //​DIA_prefs.cpp//​ : Menu: Edit -> Preferences dialog 
-  * //​DIA_preview.cpp//​ : Video Preview dialog 
-  * //​DIA_properties.cpp//​ : Video Properties dialog 
-  * //​DIA_srt.cpp//​ : Subtitle Filter dialog 
-  * //​DIA_vcodec.cpp//​ : Appears to be the old encoding codec list pulldown menu. <FONT COLOR="#​990000">​May be obsolete</​FONT>​ 
-  * //​DIA_vobsub.cpp//​ : Vobsub subtitle dialog 
-  * //​DIA_vorbis.cpp//​ : Vorbis audio codec pulldown menu  
-  * //​DIA_working.cpp//​ : Video Encoding Status Window 
-  * //​DIA_x264.cpp//​ : [[x264]]/​[[h264]] codec configure window 
-  * //​DIA_xvid4.cpp//​ : [[XviD]] codec configure window 
- 
-====  ADM_encoder ​ ==== 
- 
-Contains source files that handle the high level video encoders. 
-The high level encoders offer the same interface to core whatever the codec used. 
-They also handle internally the setup for 2 pass encoding. They can be seen as an abstraction layer. 
-  * //​ADM_encCodecDesc.h//​ : Contains default codec value settings (for GUI dialogs) that are loaded on startup 
-  * //​ADM_vidEncode.hxx//​ : Codec dialog options (like 2-pass file size, 2-pass bitrate, quantizer). Contains codec names for use when passing as parameters to other functions 
-  * //​adm_encffmpeg1.cpp//​ : [[FFmpeg]] [[MPEG-1]] encoder 
-  * //​adm_encx264.cpp//​ : C++ implementation of the X264 Encoder, contains all the internal Avidemux function calls to other functions, including encode, logging, and computing bitrate 
- 
-====  ADM_filter ​ ==== 
- 
-Contains the management code (loading and GUI's) for the video filters. For actual video filter files see [[#​ADM_video|ADM_video]] 
-  * //​filter_declaration.cpp//​ : handles some of the loading and declaring of files 
-  * //​video_filter.h//​ : handles some of the loading and declaring of video filter names, descriptions,​ configurations 
- 
-====  ADM_lavcodec ​ ==== 
-Contains lots of various codecs handled by the libavcodec and associated codecs. 
- 
-====  ADM_lavformat ​ ==== 
-It is the file format library from ffmpeg. It is only used actually to save as mp4. There is some dead code to use it to output mpeg TS also. 
- 
-  * //mov.c// : The reading part for mov/​mp4/​3Gp/​... Not used by avidemux but some code is shared with movenc.c which is used. 
-  * //​movenc.c//​ : Most of the mp4 writing code is here, with very little modifications concerning the way mp3 is stored. 
- 
-====  ADM_library ​ ==== 
-Contains a miscellanious collection of files for various small and a large tasks, include frames, images, file IO, [[FourCC]] information,​ riff parser 
-  * //​default.h//​ : Contains information about [[AMD64]] fallback typedef settings 
- 
-====  ADM_mplex ​ ==== 
-Contains files for audio muxing and demuxing, audio stream information and handling, and various pieces of code relating to general audio management 
- 
-  * //​ADM_mthread.cpp : Some multithreaded multiplexing 
-  * //​ADM_mthread.h : Header for some multithreaded multiplexing 
-  * //​interact.cpp//​ : 
- 
-====  ADM_script ​ ==== 
-Contains [[ECMA]] [[JavaScript]] scripting files and source code. 
- 
-  * //​ADM_JSAvidemuxAudio.cpp//​ : code that handles ​ 
- 
-====  ADM_toolkit ​ ==== 
- 
-Contains some useful functions, mostly gtk related. There are also some code to emulate unix functions on win32. 
- 
-  * //​ADM_threads.cpp//​ : uncertain multithreading code 
-  * //​ADM_threads.h//​ : uncertain multithreading code 
-  * //​eggtray_win32.c//​ : Animated icon for [[Win32]] 
-  * //​TLK_filesel.cpp//​ : File selection functions (read/​write) 
- 
-====  ADM_script ​ ==== 
-Controls the scripts (most specifically the [[ECMA]] .js scripts) 
- 
-====  ADM_video ​ ==== 
-Contains most of the actual source files for video filters 
- 
-Each filter is declared as a c++ class. They are all derivated from the same class. They all use one input and one output and are chained together. 
- 
-They exchange their configuration with the outside world through the Couples class that does the translation between a parameter name and its value. Most of the filters are ported from mplayer or avisynth. The internals of avidemux are close to both of them. There is also some code to provide a C emulation layer to avisynth so that porting code is easier. 
- 
-  * //​ADM_vidMcDeint.cpp//​ : Actual source code for the [[Video|filter mcDeinterlace]] 
general/source_file_notes.txt ยท Last modified: 2012/11/11 08:51 (external edit)