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build:devel_2.6_msvc [2018/01/01 12:11]
mean
build:devel_2.6_msvc [2018/01/01 12:29] (current)
mean
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   * Optionnaly MSys installed, it's just simpler   * Optionnaly MSys installed, it's just simpler
   * Visual c++ 2015 or 2017, Community edition is fine   * Visual c++ 2015 or 2017, Community edition is fine
-  * A demo/sample video filter, available here {{ :build:videofilter.zip |}} +  * A demo/sample video filter, available here {{ :build:videofilterdemo_2.7.zip |}}
- +
  
  
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 ---- ----
  
-====== ​Compile it ======+====== ​Let's go ======
  
-It is best to start here to make sure you have working environment+Start command prompt 
 +Call the vcvars64.bat from visual c++ binary dir, that will set up things 
 +Then start msys bash.exe shell
  
-Start a MSYS2 shell, go where you unzipped ​the demo code (i.e. c:​\tmp\videoFilterDemo for example )\\ +Go to the source folder of the demo and create the sln file 
-Create a build folder +  ​mkdir ​build 
-   mkdir build && ​cd build +  cd build 
-then generate the makefile +  cmake  -G "Visual Studio 14 2015 Win64" -DCMAKE_INSTALL_PREFIX="​c:​/Program Files/Avidemux 2.7 - 64bits" ​ ​-DVERBOSE=True -DCMAKE_BUILD_TYPE=Release ​..
-   cmake -G "MSYS Makefiles" ​-DCMAKE_MAKE_PROGRAM=mingw32-make ​-DCMAKE_INSTALL_PREFIX="​c:​\Program Files\Avidemux 2.7 - 64 bits" .. +
-    +
-__The CMAKE_INSTALL_PREFIX should point to the place where avidemux is__+
  
-Look for error, it should go without problem.\\ +If you just unzipped ​the files in a folder, use that folder
-   ​make +For example if you unzipped avidemux ​in Z:/​avidemux 
-Upon success, copy the dll in    ​c:​\Program Files\Avidemux 2.6 - 64 bits\plugins\videoFilters\ \\ +the command becomes 
-Start avidemux and you should see a logo_sample filter ​in the menu list+  cmake  -G "​Visual Studio 14 2015 Win64" -DCMAKE_INSTALL_PREFIX="​z:/​avidemux" ​ -DVERBOSE=True -DCMAKE_BUILD_TYPE=Release ..
  
 +Look for error, it should go without problem.
  
-Alternatively,​ run the install target in Visual ​C+++If you dont want to use visual ​C++ ide , you can just 
 +     
 +  cmake --build . --target INSTALL
  
-**Important/​Common problem** +If you want ot use the visual C++ ide, you can also load the generated .sln into visual c++
-----+
  
-If the C++ library used by mingw is more recent than the one used by avidemux ​itself you'​ll ​run into two problem :+When the build is over, either copy the resulting dll file into the plugin subfolder of avidemux ​install or, alternatively, ​run the install target in Visual C++
  
-  ​If you have error undefined symbol _imp_xxxxstdcxx11xxxxbasic_stringxxx when compiling , add one line at the very top of CMakeLists.txt +**Important/​Common problem**
-   ​ADD_DEFINITIONS(-D_GLIBCXX_USE_CXX11_ABI=0) +
-  ​If you have error at startup "​Cannot locate xyz in libsdtc+++",​ Overwrite the libstdc++-6.dll in the avidemux folder with the one from mingw, e.g. c:​\Mingw64\mingw64\bin\libstdc++-6.dll+
  
-Do the fixes above, erase the build folder (build/*) and do it all over again (it takes 5 sec) 
  
 +You cannot mix binaries built with Visual C++ and built with Mingw/g++
 +It will *NOT* work. Don't even try.
  
  
        
build/devel_2.6_msvc.1514805102.txt.gz · Last modified: 2018/01/01 12:11 by mean